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Research

I am a Ph.D. candidate in Texts and Technology at the University of Central Florida, specializing in Digital Media, Digital Humanities, and Technical Communication, with an expected graduation date of May 2027. My research examines how games, artificial intelligence, and other interactive technologies shape communication and learning across languages and cultures.

I have held a Graduate Research Assistantship at UCF’s Center for Humanities and Digital Research since August 2023.

Language Learning, Games & Digital Media

I study second-language learning across both formal and informal contexts, including game-based learning, immersive media, online fandom, and digital communities.

Related Publications & Presentations

AI, Digital Communication & Emerging Technologies

My work also examines how people engage with AI beyond the classroom — from affective responses to generative NPCs, to critical AI literacy pedagogy, to the politics of trust, bias, and cultural representation in AI systems.

Related Publications & Presentations

Games, Localization & Intercultural Communication

My research on game localization began with my master's thesis and continued into my doctoral work, where I expanded from translation-focused questions toward computational, multimodal, and player-centered approaches to localization and digital communication.

MA Thesis — Game Localization

Translation Strategies of Culture-Specific Items in Chinese-English Game Localization. M.A. Thesis, Translation Studies, Hankuk University of Foreign Studies (HUFS), 2020–2022. Advisor: Seung-eun Sung.

During the same period I also contributed to “Indirect Translation Research on Movie Subtitles – Based on Actor-Network Theory,” led by Gun-Young Park, Ph.D. of HUFS (Sep.–Dec. 2021), extending this early interest in translation theory to audiovisual media.

Translating Personas — Characterization Shifts in RPG Localization

A pilot study using Genshin Impact to ask how a character’s linguistic identity shifts between the original Chinese and its English localization.

This pilot’s quantitative analysis is complete; the qualitative follow-up is ongoing as it feeds into a larger, multimodal project on characterization in game localization.

Interactive Localization — Twine

A Twine hypertext project exploring how game localization practices have been evolving influenced by the interplay of video games, computing technologies, translation studies and fan communities.

Professional Practice — Mato Anomalies

Localization practice grounds this strand in shipped, professional work — see the Mato Anomalies case study on the Portfolio page.

Indirect Translation Research on Movie Subtitles

Hankuk University of Foreign Studies · September–December 2021
Led by Dr. Gun-Young Park.

I analyzed fan-produced indirect movie subtitle translations and professional direct Korean–Chinese subtitle translations using research methods informed by Actor-Network Theory.

Related Publications & Presentations

Methods and Applied Practice

My methods include surveys, interviews, thematic coding, discourse analysis, ethnographic approaches, and computational text analysis. I work with Python (including NLTK and Pandas), Qualtrics, NVivo, and AntConc.

Since September 2025, I have also worked as an AI Prompt Engineering Contractor with Handshake AI Solutions LLC, refining prompts, developing qualitative and quantitative evaluation frameworks, and documenting model behavior. Earlier game localization roles at Arrowiz Games and Binmao Technology connect my research with multilingual content adaptation and player-centered communication.

Research Recognition and Service

Research Interests