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Portfolio

What I’ve researched, designed and presented.

Interactive Media & Game Design

Illustrated flamingo wetland from the revised Flamingo Journey game
Bilingual Interactive Learning

🦩 Flamingo Conservation Game

A bilingual web game about flamingo species, habitats, and conservation β€” installable as an app, playable with no account.

Read Case Study β†’
Opening passage of a Twine hypertext story
Twine Interactive Narrative

✍️ Digital Exploration of Game Localization

An interactive hypertext built in Twine, exploring the history of game localization.

Launch Project β†’
Two cats procedural cat game
Procedural Game Design & Creative Coding

🐱 Cats, Riddles & Procedural Play

A state-based microgame where player choices change character moods, dynamically shaping dialogue, riddles, and rewards across playthroughs.

Play the Game β†’
Project description
Dissertation Project - Ongoing

πŸ€– Agentic AI System Design

A Needs-Driven GenAI System Design Study for Game-Based Language Education in Higher Education.

Read the Intro β†’

Professional Practice

Live

Mato Anomalies β€” Game Localization

Role: Game Localization Specialist (English–Chinese)
Studio: Arrowiz Games, Shanghai, China
Timeline: Jul. 2021 – Mar. 2023
Skills: Game Localization Β· Cross-Cultural Communication
Mato Anomalies key art, showing the game's two protagonists against a neon cyberpunk cityscape

Project

Mato Anomalies is a narrative-driven RPG blending turn-based combat, dungeon exploration, and detective-style visual novel sequences.

My Contribution

β€’ Specialized in translating and localizing gaming content, developing an understanding of UX and service design principles.
β€’ Conducted research to inform content adaptation, ensuring cultural relevance and user engagement.

View Mato Anomalies on Steam β†’

Research & UX Prototypes

In Progress

Game-Based Learning & UX Research

Project: "ELLE β€” The EndLess LEarner"
Led by: Dr. Emily K. Johnson, Asst. Professor, University of Central Florida
Timeline: Oct. 2023 – present
Me Presenting

Evaluating game-based and immersive language-learning experiences through UX research.

My Role

See the Research page for the academic framing of this project, related publications, and presentations.

Content coming soon

Agentic AI System Design

Project: Agentic by Design: A Needs-Driven GenAI System Design Study for Game-Based Language Education in Higher Education
Program: Texts and Technology Ph.D. Program, University of Central Florida
Status: Doctoral dissertation (in progress)
Description

The Problem

How can a GenAI-assisted design tool support university language instructors in developing game-based learning activities that address their documented instructional needs?

Theoretical Framework

  1. Needs Analysis β€” Documented instructional needs; teaching contexts, constraints, and priorities; design requirements for activity design. (West, 1994)
  2. GBL + SLA Principles β€” Learning goals embedded in gameplay; mechanics, feedback, interaction, and narrative; meaningful communication and output. (Swain, 1985; Long, 1996; Reinhardt & Sykes, 2012; Godwin-Jones, 2014)
  3. GenAI-Assisted Instructional Design β€” Translates needs into design through a structured, traceable, revisable workflow that supports rather than replaces instructor judgment. (Kohnke et al., 2023; Lee et al., 2026)

Methodology β€” A Two-Phase Needs-Driven Design Study

Phase 1: Needs Analysis Phase 2: Agentic System Design

Scope: illustrative game cases demonstrate the system’s design logic, not presented as a full implementation or effectiveness evaluation.

Proposed AI Agentic System Workflow

From documented instructional needs to structured game-based learning activity designs:

Instructional Context Consultant Game Design Specification Agent Template Matching Agent

Workflow can be orchestrated through n8n or a similar agentic automation system.

See the Research page for the academic framing of this dissertation project.