I research, teach, and design at the intersection of video games, artificial intelligence, interactive storytelling, digital and intercultural communication, and technology-enhanced language learning.
Featured Work
🦩 Flamingo Conservation Game
A bilingual web game about flamingo species, habitats, and conservation — installable as an app, playable with no account.
✍️ Interactive Narrative & Twine
Twine-based interactive narrative and localization experiments.
🎮 Game-Based Learning & UX
ELLE — The EndLess Learner: evaluating game-based and immersive language-learning experiences through UX research.
🌏 Mato Anomalies
English–Chinese localization for a narrative-driven RPG, shipped and available to players worldwide.
💻 Critical Making & Creative Coding
Twine · Bitsy · Tracery · p5.js — five hands-on creative-coding and game-based learning projects.
🎓 Teaching Digital Media
Course design and classroom artifacts from teaching digital media and language.
Research → Making → Teaching
I study how people experience and interpret games, AI, and emerging media.
- Game-based language learning
- AI literacy and AI ethics
- Social media research
I build and test interactive prototypes — games, narrative tools, and AI-assisted systems.
- Twine
- Mato Anomalies
- GenAI design prototype
I bring research and practice into the classroom.
- Introduction to Digital Media
- Game-based pedagogy
- AI literacy