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I research, teach, and design at the intersection of video games, artificial intelligence, interactive storytelling, digital and intercultural communication, and technology-enhanced language learning.

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Flamingo Journey species-selection screen, showing a Chilean Flamingo card
Multilingual Interactive Learning

๐Ÿฆฉ Flamingo Conservation Game

A bilingual web game about flamingo species, habitats, and conservation โ€” installable as an app, playable with no account.

See how bilingual game design turns conservation facts into a personal stake. View case study โ†’
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๐Ÿ–ผ๏ธ Image coming soon: Twine screenshot
Interactive Writing

โœ๏ธ Interactive Narrative & Twine

Twine-based interactive narrative and localization experiments.

Explore how interactive narrative makes localization decisions visible. View case study โ†’
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๐Ÿ–ผ๏ธ Image coming soon: ELLE screenshot
Research / UX

๐ŸŽฎ Game-Based Learning & UX

ELLE โ€” The EndLess Learner: evaluating game-based and immersive language-learning experiences through UX research.

See how UX research shapes game-based learning tools. View case study โ†’
04
๐Ÿ–ผ๏ธ Image coming soon: Mato Anomalies key art
Professional Production

๐ŸŒ Mato Anomalies

Englishโ€“Chinese localization for a narrative-driven RPG, shipped and available to players worldwide.

See professional localization practice in a shipped RPG. View case study โ†’
05
Twine hypertext opening passage from the Critical Making collection
Interactive Production

๐Ÿ’ป Critical Making & Creative Coding

Twine ยท Bitsy ยท Tracery ยท p5.js โ€” five hands-on creative-coding and game-based learning projects.

Explore the full collection, live and playable. Explore collection โ†’
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๐Ÿ–ผ๏ธ Image coming soon: course / lecture visual
Teaching

๐ŸŽ“ Teaching Digital Media

Course design and classroom artifacts from teaching digital media and language.

See how classroom practice connects to digital media research. View case study โ†’

View the full portfolio โ†’

Research โ†’ Making โ†’ Teaching

I study how people experience and interpret games, AI, and emerging media.

  • Game-based language learning
  • AI literacy and AI ethics
  • Social media research

Selected Scholarship

Game-Based Learning

Kong, Y. & Johnson, E. K. (2026). "The Future of Language Learning is Fun: Gaming Behaviors and Preferences of L2 Students." Journal of Applied Instructional Design.

Interactive Storytelling & Localization

Kong, Yingzi (2024). "Exploring Game Localization Through Interactive Narratives in Twine." Electronic Literature Organization (ELO) (un)linked 2024 Conference.

AI & Digital Communication

Hall, A. & Kong, Y. (2025). "Race, Technology, and Trust: Examining the Cheating Discourse Among Black and Asian AI Users." IEEE ProComm 2025.

View full research page โ†’