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I research, teach, and design at the intersection of digital media, games, artificial intelligence, interactive storytelling, and learning.

🖼️ Image coming soon: ELLE screenshot
UX / Research

🎮 Game-Based Learning & UX

ELLE — The EndLess Learner: evaluating game-based and immersive language-learning experiences through UX research.

See how UX research shapes game-based learning tools. View case study →
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Interactive Narrative

✍️ Interactive Narrative & Twine

Twine-based interactive narrative and localization experiments.

Explore how interactive narrative makes localization decisions visible. View case study →
Twine hypertext opening passage from the Critical Making collection
Creative Coding

💻 Creative Coding & Critical Making

A collection of Twine, Bitsy, generative text, and p5.js projects from a Critical Making course.

See four hands-on creative-coding projects, live and playable. View collection →
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XR

🥽 VR & Immersive Learning

Exploring virtual and extended reality for language and narrative learning.

Explore immersive and extended-reality approaches to language learning. View case study →
🖼️ Image coming soon: Mato Anomalies key art
Professional Practice

🌏 Professional Game Localization

Mato Anomalies — English–Chinese localization for a narrative-driven RPG.

See professional localization practice in a shipped RPG. View case study →
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Communication & Technology

🎓 Teaching Digital Media

Course design and classroom artifacts from teaching digital media and language.

See how classroom practice connects to digital media research. View case study →

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Critical Making & Interactive Media

Creative Coding · Interactive Narrative · Games · Procedural Media

Explore the complete Critical Making archive →

Research → Making → Teaching

I study how people experience and interpret games, AI, and emerging media.

  • ELLE / AnimELLE
  • Human–AI communication
  • Social media research

Selected Scholarship

AI & Human–AI Communication

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Game-Based Learning

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Interactive & Digital Storytelling

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