Featured Work
𦩠Flamingo Conservation Game
A bilingual web game about flamingo species, habitats, and conservation, playable with no account.
βοΈ Digital Exploration of Game Localization
Twine-based interactive narratives about the history of game localization.
π± Cats, Riddles & Procedural Play
A state-based microgame where player choices change character moods, dynamically shaping dialogue, riddles, and rewards across playthroughs.
Sample Teaching Materials
Explore a cat-themed content analysis lesson and a technical communication plan connecting clear objectives with collaborative practice.
Research β Making β Teaching
I study how people experience and interpret games, AI, and emerging media.
- Game-based language learning
- AI literacy and AI ethics
- Social media research
I build and test interactive prototypes β games, narrative tools, and AI-assisted systems.
- Twine
- Mato Anomalies
- GenAI design prototype
I bring research and practice into the classroom.
- Introduction to Digital Media
- Game-based pedagogy
- AI literacy
Selected Scholarship
The Future of Language Learning is Fun: Gaming Behaviors and Preferences of L2 Students
Game-based language learning: examining L2 studentsβ gaming behaviors and preferences to inform educational design.
Algorithmic Narrators: Linguistic Boundaries and Institutionalized Cultural Storytelling Across Generative AI Systems
AI and intercultural communication: comparing how generative AI systems shape multilingual interaction and cultural storytelling.
Race, Technology, and Trust: Examining the Cheating Discourse Among Black and Asian AI Users
Critical AI studies: examining race, trust, and discourse about AI use and cheating.