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I research, teach, and design at the intersection of video games, artificial intelligence, interactive storytelling, digital and intercultural communication, and technology-enhanced language learning.

01
Flamingo Journey species-selection screen, showing a Chilean Flamingo card
Multilingual Interactive Learning

🦩 Flamingo Conservation Game

A bilingual web game about flamingo species, habitats, and conservation — installable as an app, playable with no account.

See how bilingual game design turns conservation facts into a personal stake. View case study →
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🖼️ Image coming soon: Twine screenshot
Interactive Writing

✍️ Interactive Narrative & Twine

Twine-based interactive narrative and localization experiments.

Explore how interactive narrative makes localization decisions visible. View case study →
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🖼️ Image coming soon: ELLE screenshot
Research / UX

🎮 Game-Based Learning & UX

ELLE — The EndLess Learner: evaluating game-based and immersive language-learning experiences through UX research.

See how UX research shapes game-based learning tools. View case study →
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🖼️ Image coming soon: Mato Anomalies key art
Professional Production

🌏 Mato Anomalies

English–Chinese localization for a narrative-driven RPG, shipped and available to players worldwide.

See professional localization practice in a shipped RPG. View case study →
05
Twine hypertext opening passage from the Critical Making collection
Interactive Production

💻 Critical Making & Creative Coding

Twine · Bitsy · Tracery · p5.js — five hands-on creative-coding and game-based learning projects.

Explore the full collection, live and playable. Explore collection →
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🖼️ Image coming soon: course / lecture visual
Teaching

🎓 Teaching Digital Media

Course design and classroom artifacts from teaching digital media and language.

See how classroom practice connects to digital media research. View case study →

View the full portfolio →

Research → Making → Teaching

I study how people experience and interpret games, AI, and emerging media.

  • Game-based language learning
  • AI literacy and AI ethics
  • Social media research

Selected Scholarship

Game-Based Learning

Kong, Y. & Johnson, E. K. (2026). "The Future of Language Learning is Fun: Gaming Behaviors and Preferences of L2 Students." Journal of Applied Instructional Design.

Interactive Storytelling & Localization

Kong, Yingzi (2024). "Exploring Game Localization Through Interactive Narratives in Twine." Electronic Literature Organization (ELO) (un)linked 2024 Conference.

AI & Digital Communication

Hall, A. & Kong, Y. (2025). "Race, Technology, and Trust: Examining the Cheating Discourse Among Black and Asian AI Users." IEEE ProComm 2025.

View full research page →